Augmented Reality Games and Archaeology - Episode 9

Video Games, History and Archaeology.jpg

At the 2018 Society for American Archaeology meetings in Washington, D.C. in April, APN founder Chris Webster sat down with archaeogaming enthusiast Adam Spring to talk about Pokémon Go and whether it helped destroy historical and archaeological sites as was predicted in the summer of 2016 when it was released. They also talk about other augmented reality games and their potential impact on history and historical sites.


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Raiford Guins & The History of Games - Episode 8

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Representation, Hoyuk, and Procedural Generation - Episode 7

The Archaeogamers are back!

The hosts discuss representation of archaeology in games; review the Hoyuk board game; and explain and discuss "procedural generation" and how it relates to archaeogaming and the user experience.



Meghan Dennis
Twitter: @GingeryGamer

Tara Copplestone
Twitter: @gamingarchaeo

Andrew Reinhard
Twitter: @adreinhard

Official Hashtag #archaeogaming

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Making a Game Out of It: Gamification and Ethical Issues - Episode 6

On today's episode, the recent release of GlobalXplorer, a project to combat looting and archaeological site destruction, prompts a discussion on the ethics of gamification for archaeological researchers. The panel talks about ethics as they apply in digital archaeology and the archaeology of video-games.

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